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ABOUT

I'm a Visual Effects Artist with 21 years of experience in the video game industry, passionate about creating immersive VFX and I've been fortunate to have contributed to a wide range of high-profile projects alongside some of the industry's most talented teams.

I began my career at Amaze Entertainment, working on Call of Duty: Roads to Victory for PSP, followed by Shrek the Third and Where the Wild Things Are for the XBox. I then joined BioWare Austin to work on Star Wars: The Old Republic, contributing to multiple areas including VFX, sky scenes, and microtransaction asset creation. I later supported titles like Dragon Age: Inquisition (IGN's 2014 Game of the Year), its DLC The Descent, and Mass Effect: Andromeda.

Seeking new challenges, I joined Microsoft to develop for the cutting-edge HoloLens platform, gaining hands-on experience with AR technologies and utilizing more technical skills like shader creation and Houdini workflows. I later joined Bungie, achieving a major career milestone, working on Destiny 2 and the DLC Curse of Osiris before receiving a unique opportunity to join State Street R&D as VP of AR/VR Technologies. There, I was part of a world-class research team exploring advanced AR/VR cloud infrastructure tools, server farm monitoring tools, and machine learning visualization tools.

My next adventure, I received an opportunity to work at Dimensional Inc. (formerly Daybreak), where I helped kick off development on a Marvel MMO alongside the team behind DC Universe Online, supporting both projects during my time there. Following that, I became the Lead VFX Artist at Big Time, an ambitious new studio where we are creating visually striking, multiplayer-driven experiences.

I'm driven by curiosity, innovation, and a love for creating impactful visual experiences.

Justin Foote - VFX Artist

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Interested in collaboration? Let's create something amazing together.